Type A, "narrativist", is the kind of person who plays for the story. Essentially, the game is something like a movie, or a novel, just one with a bit more interactivity involved. For this kind of player, changing the rules on them if it furthers the story is fine, because they don't really care about verisimilitude or an interesting game as much as the delicious drama. Changing the rules on a Type A player has minimal effect.
Type B, "simulationist", is the kind of person who plays for the setting. Essentially, the game is a living simulation / sandbox full of interesting things which he can poke and prod and do stuff to. For this kind of player, changing the rules on them alters the expected stimulus-response reaction he expects to get from the sandbox, as the ruleset is what he uses to interact with it. Changing the rules on Type B breaks their suspension of disbelief.
Type C, "gamist", is the kind of person who plays for the game. Essentially, the game is a game. A game is a series of interesting choices, a set of problems to be solved, a scenario to be conquered, etc, etc. For this kind of player, changing the rules on them violates the point of the game. You can't play a game where the rules change arbitrarily, unless changing rules arbitrarily is the point of the game. Changing the rules on Type C invalidates the game.
Balance in all things.
I write stories, not just character bits and notes; I have written full books and many short stories; as an ST I can aid in the telling of an epic adventure with the narrativist. But I am not telling only his story, he must share the spotlight with others and go where the tale may not follow and the rules dictate.
I research the setting, I know the flows of where the original creators IMHO want the story to go and with what details they drive it; I can explore a setting with the simulationist. But there is a story to be told and rules to follow, so some parts may have to be left for another time.
I read and research the rules, even going and lurking such forums as this so to expand my understanding of them and how others understand them. I can discuss rules with the gamist But the story is not beholden to the rules and in searching out adventure there will be times when no rule applies.









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COMMISSIONS OPEN! check my journal for details
"Life's a game"
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Bob Carlos Clarke said of his wife Lindsey once "It takes a strong woman to be with a man that is obsessed with photographing the woman at the next table...."
Darklight Photography [link] Dance [link]
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Anyone who draws is a friend of mine.
Please check out my gallery ! : )
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"A person is fine; people though, they scare me."
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"Dude, I just smoked something that made me taste sounds better than I ever saw them before!"
~Quote from my (former) room mate~
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Go check out my current web manga project!
It starts here.. XD
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Visit my Gallery
Sorry my bad english
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Host of portfolio:. Autumn Country's liaison to the real world.
~Jon Fulk~
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"Once the state of war is attained, one serving his country must do all that which is in his power to destroy his countries' enemies utterly. To do less is failing in his duties."
"An enemy is any who take up arms against me or mine, I don't care if they wear a uniform, or what uniform."
"Civilians you say? Once shooting starts you shoot the one shooting you, you don't stop and ask if he has a uniform or not."
~George S. Patton, During Korean war~
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Would it frighten you to know that I have spent lifetimes learning a thousand ways to kill?
~Belazor of the Thousand Deaths~
No. For I have spent a lifetime perfecting one.
Emerald Dragon responded calmly.
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"You have attributed conditions to villainy that simply result from stupidity." ~Benjamin Franklin~
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"A person is fine; people though, they scare me."
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"Dude, I just smoked something that made me taste sounds better than I ever saw them before!"
~Quote from my (former) room mate~
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